Wednesday, 24 October 2012

Unit 3 creative media sectors


Unit 3 creative media sectors
TV: The television industry is supported by many channels and it dominates many countries with their major broadcasters and their much larger not so major broadcasters. There are nine terrestrial broadcasters, whose output is broadcast through land based transmitters. They include BBC, ITV, Channel 4, Five, SDC, SMG and UTV. Television has also been very accommodating for those with disabilities such as audio description for the blind and sign language for the deaf so it can be watched by anyone.
  • BBC
  • ITV
  • Channel 4
  • Five
  • SDC
  • SMG
Copyright BBC 
Radio:  As a radio or audio industry professional, you could receive up to £1,500 towards the cost of training schemes. Radio is undergoing a digital revolution every bit as profound as that affecting the TV as with all revolutions many of the eventual outcomes are uncertain. Like the television it is well funded and has many broadcasters throughout the world. To gain an understanding of the various work in the radio would require creative media studies.
  • Radio 1
  • Smooth Radio
  • TFM radio
  • Capital 

Press:

The news media are those elements of the newspaper industry and news broadcasting all other the world. The industry’s focus on delivering news to the general public or a target public. The Internet has allowed many people to post their own news online such as blogging recent events or how BBC.co.uk puts their new on online posts and allows people to comment on them and allows many to keep up with the news for those who are on the go and do not have time but many people who post on the blogs are called Jbloggers.


Publishing: Newspapers are regularly scheduled publications that present recent news. About one-third of publishers in the United States are newspaper publishers. But magazines are another form of publishing as well and may have a bigger market range as it holds news on current events like newspapers, but also have local gossip on most people (mainly celebrities) and there social lives. Or some magazines hold activities for young kids or adults such as crossword puzzles or some might contain self-tests that can be done at home through a series of questions like a home personality test or a match making test but through the interactive media age most people can now look up such things online. Also people can get magazines with political interests such as the next election on who is winning in there election campaigns or how far ahead they are in business or these magazines can even include most updates on recent updates in technology or scientific work.  

Film: The film industry is mainly known for many genres such as Drama, Sci-fi, horror, comedy, action or thriller. Mainly comedy and dramas are the some of the most popular kinds of films in the industry because they make the people laugh and maybe cry such as most drams like James Cameron’s The Titanic. There are at least 400 permanent film companies but this depends on things being worked on at any time.
  • Fox
  • Dream works
  • MGM
  • Disney and Pixar
  • Universal Studios
  • Paramount
  • Warner Bros 

Interactive media:  The interactive media industry is very fluid sector with many overlaps with, and blurred distinctions between, other sectors. It is worth several billion pounds annually and employs around 34,300 people, representing approximately seven percent of the total Creative Industries. Interactive media is not so much a sector as a discipline, as a creation and use is increasingly becoming part of everyday activity across all sectors of industry in general.  In a rapidly evolving industry, any d
Computer games: Other many years gaming has been a very popular and a very fast growing and successful industry. The first games were launched in the 1960s. By the 1970s there was recognised games industry with video with video arcades and home entertainment consoles.
Home computing exploded in the 1980s and brought a period of huge expansion and creative innovation. Games became an industry and moved away from 2 or 3 talented, devoted creative “mavericks” being responsible for every aspect of the project.
With the massive growth in its audience and incredible advances in technology and creative possibilities, the games industry offer a wide range of interesting career opportunities. But as with the other sectors, there is competition for jobs at all levels and candidates who have a good knowledge of how the industry works have a much better chance of getting in and getting on. 
efinition of it risks quickly becoming out of date.
Photography/ Photo imaging: For the UK image sector to remain competitive in long term and popular corporations, companies and organisations within it need collectively to promote workforce development and ensure skills are adequately developed across the sector.
But in many industries such as tabloid newspapers use their photography for wrong reasons such as fro stories that are not true.
 
Advertising and Marketing:  Most advertisement industries generate £6.2 billion annually for the UK economy.  The skill needs of the 13,000 companies and almost 250,000 individuals who work in the UK advertising mainly design websites adverts or posters.  
Animation: Animation is the rapid display of sequence of images to create an illusion of movement through videos or computer generated images (CGI).
Public: is for everyone to know and use and we pay for it through our license fee.
Private: Specified for people who pay for so people can make extra money off of it.
 
Cross Media: It crosses over into different media expanding their industries for example a TV company could also do stuff on the radio too.

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